![]() ![]() The first ship you get access to, and a very strong one at that. The unique buffs are fairly underwhelming in comparison to the capacity to significantly boost your income. ![]() These all provide passive increases to good subsystems across your fleets, especially Hanger Officers (62.5 evasion Vipers on Berzerks are hilarious). That being said, Navigational Officers and Engineering Officers are pretty solid pickups as are Hanger and Tech Officers. That's not to say other Officers are bad, they just don't shine as brightly. As well as this, once you hit rank 6 you unlock Charismatic which grants +50% income for having that Officer parked above a colony. The reason is because the CIC Officer increases the strength of the CIC subsystem across your fleet, meaning you can put more points into offensive or defensive posture allowing for some pretty insane stuff like the ability to outrange Cylons once you hit the +8/+9 range. Sometimes you'll roll poorly on the officers you have access to and be forced to grab other officers but the CIC Officer provides the best all-around benefits to your fleet in and out of battle. Shortly put, the CIC Officer is the best go-to Officer to pick up in bulk. This is because they either provide a powerful bonus such as the CIC Officer's increase for resources or exp boost, compared to say the Tech Officer's bonus to DRADIS range which is pretty underwhelming as your Officer really should not be doing the scouting. The unique buffs are very hit-or-miss in their application. For some officers, this can actually be incredibly powerful such as a Navigation providing fleet-wide mobility bonuses, or Engineering providing fleet-wide durability bonuses. System buffs are where your promotion points will go if you do not have access to a unique buff at that level, or the buff in question just isn't worth it. You can now comfortably go straight for system buffs and get the first fleet size upgrade as your officer's second promotion rather than clawing at every opportunity for fleet size upgrades, and having to do constant officer rotations throughout the early game. All Officers have three branches of promotion which are fleet size, a buff to a single system for the entire fleet, and unique buffs.Īs of the current patch, fleets now begin with 4000 points, this puts MUCH less pressure on quickly promoting your officers and dashing for fleet size upgrades. ![]()
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